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A little bit of history
The first prototype for GAMS-X (at that time composed only of GAMS-CGI)
was created by
Thomas F. Rutherford in
(no joke!) Fortran. Tom continues to amaze those around him with
what can be done with Fortran.
The basic prototype was then rewritten in Perl,
rearchitected to provide a multi-user environment, massively
extended in functionality,
ported to Unix, and given a client GUI and scripting capabilities
by
Collin Starkweather
while he was completing
coursework and exams towards a Ph.D. in mathematical economics.
While Collin is activily researching for his dissertation,
the GAMS-X codebase is not being maintained and at this time is no
longer current. However, quite a bit of groundwork was laid
for a next-generation product which will hopefully be created
following his dissertation defence, anticipated in mid-2003.
So what is going on with GAMS-X these days, you ask?
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